***exec** runs a config with a supplied name from "anoxdata/configs"* Map "mapname" - warps you to the selected map (no brackets required) Invoke 1:86 - shows the menu which allows to edit your party (add items, level up and etc) Modellist - to track what models / actors are loaded on the level Quit - exit the game (useful if ui breaks)Įxec testjosh - AI debug (switch between the AI view-modes by pressing F1-F4. Gl_drawflat 1 - shows BSP geometry, the actual structure of the map, revealing invisible walls and such Some cinematics are so huge that they were split on several script files and then chained together in-gameĪ table with scripts from the game (Google Sheets)ĪLT+SHIFT+F10 to enable console, ~ to openĬTRL+SHIFT+F10 to quit the game anytime (or F10 + ENTER)Įxec q2 - Quake-style spectator camera preset (noclip, allows to fly around)Įxec anox - default third-person controls preset (reverts things back to normal) Press F5 to start playing the cinematic and F8 to stop List of the script filesĪmb / ambi scripts are usually little scripts used to control environment on the maps, these are not really cinematics and are used for animating little scenes to play on a background.Type in the name of the script you would like to play. To be able to click on the buttons press the TAB key. Similarly as for the previous approach you will need to first use map command to load the proper environment. This engine module was used to make all cutscenes in the game and left for modders to use. Playing cinematics that way will show a lot of extra things on screen, you will be able to see how the cinematics were put together. Will run the Main Menu Intro cinematic - black_intro.s Playing cinematics with Planet (in-game cinematic editor) To play a cinematic open the console and type in: Playing cinematics with the "playscene" console command For example for the script file fortress2_detta_intro.s the name of the map would be fortress2. Most script files already contain the map name in the name of their script file which helps to figure out where to play them. For a cinematic to play properly you would need the party to be at the map it is taking place at, otherwise the cinematic will still play but the environment won't match.
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